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Author Topic: Sketch Dump -Fia-  (Read 776 times)

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Fia

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Sketch Dump -Fia-
« on: December 07, 2008, 06:33:11 AM »
After 2 years of absence from drawing, I decide to pick up what I left now…

This is some of my pictures from 2 years ago.
Obviously being a hard core FE fan, almost all my drawings are fanarts or at least being influenced by FE style. >_<

Ayra of FE4
2nd Gen Girls of FE4
Ishtar of FE4
Miranda and Sara of FE5

And now for my recent craps stuffs:
All of them are my original characters.

1.   Aksha
I couldn’t draw a male for my own good, they will go from a he to a she. >_<
His pose is too stiff, his hands and legs look too weird, and other proportion troubles.

2.    Ishtar
I assure you this is not Ishtar from FE4. XD;;
Anyway, her pose is also weird, she looks kind of floating or something.
Bad shading and her legs actually don’t make sense here.

3.   Auvel
And here she come. Her pose is WAY too weird and too stiff. Her head looks a bit too big. Her hands are complete failure, and what kind of legs are that!? XDXD;;;;;;;;;;;;;;

Bear with me, from now on I won’t have a scanner anymore, so…. >_<

4.   Evera
Her body is kind of weird to bend like that, and her hands are also….er? Long? XD

5.   Loti
There are quite some errors here. First being her proportion, is it just me or she looks kind too flat? No curve at all? Her hands and legs, of course. Her face direction is also makes little sense to me honestly. And what’s with the water? I can’t draw feet, that is the answer. XD

6.   Ilyssa
Huh? What happened to her body? Why it was twisted? I don’t know.
I think I fail in drawing her pose and her legs, just like my usual problem. =3

7.   Rue
And lastly, my newest draw~
His body is also kind of…being swayed…I guess? The pose is stiff (old news). His feet? And the staff also looks no good, just like the lance in Ilyssa’s picture.

While I know some problem in my drawing, I have no idea on how to fix them. So I hope you guys can give me some pointers on what to do. ^^

I didn’t burn your eyes yet, did I?

EDIT: I can't believe I forgot to mention that my another biggest flaw is perspective. =0

EDIT 2: My bad, I hope the links work now. >_<
« Last Edit: December 07, 2008, 08:24:57 AM by Fia »
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Re: Sketch Dump -Fia-
« Reply #1 on: December 07, 2008, 07:38:24 AM »
I'm sorry to inform you that you have linked these all incorrectly, making them unvisitable unless we manually change the URL.
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Fia

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Re: Sketch Dump -Fia-
« Reply #2 on: December 07, 2008, 08:26:19 AM »
Fixed. I think they can work now. ^^;;
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tybalt

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Re: Sketch Dump -Fia-
« Reply #3 on: December 07, 2008, 02:07:23 PM »
Ok, well you're off to a good start. let me start with a few general rules that I think will help you.

Elbows always end at the navel line

From shoulder to fingertip when standing, comes down to mid thigh.

Normal human head height is 6-7 head heights.


Now to deal with the poses:

1. A lot of your bodies aren't aligned when standing straight up and down. That's a simple task to fix: Do an underdrawing.

An underdrawing for you will be cylindrical shapes. Sphere and a half cylinder for the head and jaw, cylinder for the neck. Rib cage, i suggest a cylinder to get the perspectives right, but i've seen people start off with a box. Abdomen, sphere. You get the jist, simple shapes to get what is going on in perspective.

2. Your weight isn't balanced between the two legs. Even if you're standing on one leg, you're balancing yourself under that one leg. If i tied a rope to the character's waist and hung a wash bolt off of that rope, that would be where the character's center of gravity is (horizontally speaking). Draw a straight line from where you think the shift of the character's weight is to the ground in a right angle. (90 degree)

3. You've heard me say this before: Establish your camera and figure out your perspectives from there. Anything on the figure,you draw to that perspective.

4. When the character is leaning on something, there has to be one "counterbalance" leg to prevent the said character (or anyone) sliding down the wall.

Look at the reference in the "References and Tutorials" thread stickied here. Take a look at the books suggested there. I would highly suggest buying the "Dynamic Anatomy, Revised and Expanded". It's worth the 20$ to have this book in your library, even if it isn't anime. I've had the book for nearly three years, and I still use it to reference from.
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Mad Fredin

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Re: Sketch Dump -Fia-
« Reply #4 on: December 07, 2008, 03:54:49 PM »
Fixing Facial disproportion in your drawings is very easy. The only thing you need to do is to draw a thin cross in the face (the place where you want the nose being the origin of the cross aka the center). From there on you can measure the distance between the eyes depending on the position of the face itself. With some practice your faces will be completely proportional.

P.S. This is much better that what you claimed it to be.
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Fia

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Re: Sketch Dump -Fia-
« Reply #5 on: December 07, 2008, 11:29:11 PM »
Quote
Elbows always end at the navel line

From shoulder to fingertip when standing, comes down to mid thigh.

Normal human head height is 6-7 head heights.
Thank you. I'll keep this in my mind.  :)

Quote
1. A lot of your bodies aren't aligned when standing straight up and down. That's a simple task to fix: Do an underdrawing.

An underdrawing for you will be cylindrical shapes. Sphere and a half cylinder for the head and jaw, cylinder for the neck. Rib cage, i suggest a cylinder to get the perspectives right, but i've seen people start off with a box. Abdomen, sphere. You get the jist, simple shapes to get what is going on in perspective.
I see...from now on I need to get rid that bad habit of mine, and start using draft.

Quote
2. Your weight isn't balanced between the two legs. Even if you're standing on one leg, you're balancing yourself under that one leg. If i tied a rope to the character's waist and hung a wash bolt off of that rope, that would be where the character's center of gravity is (horizontally speaking). Draw a straight line from where you think the shift of the character's weight is to the ground in a right angle. (90 degree)
Okay, but I have a question.
If the character is leaning on one leg, should there be any significant difference compare than if she/he is balancing with his/her legs? Like maybe the hips, or the maybe the legs themselves?

Quote
3. You've heard me say this before: Establish your camera and figure out your perspectives from there. Anything on the figure, you draw to that perspective.
Yes, I will. This is also a bad tendency I need to get rid off, I often forgot or ignored perspective when I was drawing.

Quote
4. When the character is leaning on something, there has to be one "counterbalance" leg to prevent the said character (or anyone) sliding down the wall.
You meant I need to draw one "steady" leg to make the character looks balanced, right?

Quote
Look at the reference in the "References and Tutorials" thread stickied here. Take a look at the books suggested there. I would highly suggest buying the "Dynamic Anatomy, Revised and Expanded". It's worth the 20$ to have this book in your library, even if it isn't anime. I've had the book for nearly three years, and I still use it to reference from.
I'm looking around there now, actually. ^^
About the book, I'm not really sure... I don't do internet shopping, and most of bookstores in China....suck. ;_;

Quote
Fixing Facial disproportion in your drawings is very easy. The only thing you need to do is to draw a thin cross in the face (the place where you want the nose being the origin of the cross aka the center). From there on you can measure the distance between the eyes depending on the position of the face itself. With some practice your faces will be completely proportional.
I have learned about face proportion a bit actually, but I'm always too lazy to draw the draft...so.....yeah, these are the results. >_<

EDIT: I just found this on my old folders. Surprisingly it's not a FE picture. ._.
It's supposed to be a full-chibi-body, but I got lazy in outlining, thus I only outlined the face. This is around.........a year ago, maybe....

And also I never try to color this before, but I guess I can give it a try. ^^
« Last Edit: December 08, 2008, 09:50:07 AM by Fia »
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Mad Fredin

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Re: Sketch Dump -Fia-
« Reply #6 on: December 09, 2008, 11:10:58 PM »
Sounds like a plan to me. Just remember not to cell shade it flatly.
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tybalt

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Re: Sketch Dump -Fia-
« Reply #7 on: December 10, 2008, 12:07:46 AM »
Sounds like a plan to me. Just remember not to cell shade it flatly.

If you decide to cell shade it. If you use traditional (gradual) shading, remember to not shade it like a piece of paper. The object you're shading has a 3d form, so account for that curvature.
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Fia

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Re: Sketch Dump -Fia-
« Reply #8 on: December 11, 2008, 01:36:14 AM »
I always know that coloring was hard, but I never know it was THIS hard. ;_;

I'm currently trying to color my Luke with photoshop, but I can't control my mouse. Stupid mouse. *an attempt to blame something, anything aside myself. DX*
And I don't have a tablet.

Long story short, I'm stucked in the very beginning part of coloring (shadowing the skin). I'm so lame.

Oh well, time for me to search more about coloring in Photoshop. =3
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tybalt

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Re: Sketch Dump -Fia-
« Reply #9 on: December 11, 2008, 03:31:40 AM »
Coloring with a mouse is impossible. I don't do it, A LOT of people don't do it, hell, even people who do this for a living that are 50x better then me don't use a mouse to color.

I would highly suggest saving your money for a tablet. If your country doesn't sell them, then start looking at reliable online shopping sites. It will be your biggest asset in any digital painting program, 2d or 3d. (I'm saying 3d to remove that counterarguement)

If you absolutely, positively have to use a mouse to paint in a digital format, here's what you do:

1. I highly suggest turning your brush opacity and fill low enough to where you can see the difference on a white background with one stroke.

2. Use a harder edge brush, and gradually build up color. Since you do not have the luxury of pressure control, you will have to rely on the [ ] shortcut keys to size your brushes.

Popo might be able to help you more, since she has more experience in working the mouse to get decent results.
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Popo

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Re: Sketch Dump -Fia-
« Reply #10 on: December 11, 2008, 10:23:15 AM »
Popo might be able to help you more, since she has more experience in working the mouse to get decent results.

I can help you out regarding lineart with a mouse, but sadly, not coloring. I've used a tablet for as far back as I can remember.  :cry: If you do want to learn about doing lineart with a mouse, I suggest you consider using the pen tool. It uses anchor points and curves to create lines, so all the movements that would be hard to replicate with a mouse are taken care of by the computer. It can be a little tricky at first, but once you get acquainted with the tool, it's a great skill to have on hand. (You might also be able to use this for cel-shading, but it would still limit your coloring.) If you're interested, let me know, and I'd be glad to give you some tips.

Honestly though? If you're serious about art, I would invest in a tablet. If you poke around, you can find some reasonably priced models that will last you for a while. I've been hearing a lot of good things about the Bamboo Fun by Wacom; it's their least expensive model and targeted mainly at people who want to experiment with a tablet, but don't want to commit to something larger/more expensive.
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Fia

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Re: Sketch Dump -Fia-
« Reply #11 on: December 12, 2008, 12:28:40 AM »
I think I'll postpone my coloring attempt for now. ^^;
I'm going back to my home country for holiday in January. So I probably can nag someone to buy it for me. *shot self*
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tybalt

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Re: Sketch Dump -Fia-
« Reply #12 on: February 17, 2009, 09:44:25 AM »



Quote
2. Your weight isn't balanced between the two legs. Even if you're standing on one leg, you're balancing yourself under that one leg. If i tied a rope to the character's waist and hung a wash bolt off of that rope, that would be where the character's center of gravity is (horizontally speaking). Draw a straight line from where you think the shift of the character's weight is to the ground in a right angle. (90 degree)
Okay, but I have a question.
If the character is leaning on one leg, should there be any significant difference compare than if she/he is balancing with his/her legs? Like maybe the hips, or the maybe the legs themselves?


Quote
4. When the character is leaning on something, there has to be one "counterbalance" leg to prevent the said character (or anyone) sliding down the wall.
You meant I need to draw one "steady" leg to make the character looks balanced, right?


I can't believe I didn't answer this question. Ok. Hips are tilted up on the weighted leg, and the entire body is aligned on that leg.  If the person is standing on one leg, the foot should obviously be under him, with the exception of mid motion. If the person is leaning on one leg rather then the other, determine the center of weight, and go from there.

On the exception of mid motion-- (and this is drawing intermediate stuff, I personally wouldn't attempt this until your nail your perspectives, character motion lines, and anatomy) when someone is running, there is a moment where the leg that is on the ground, isn't the weighted leg. Since it is in mid-motion, the weighted leg would appear a few frames from the image on the ground.

This also requires an adequate amount of information concerning run and walk cycles, or whatever action the character is in the middle of--since you are choosing which part of that cycle to freeze frame that moment.
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Fia

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Re: Sketch Dump -Fia-
« Reply #13 on: September 26, 2009, 03:44:03 AM »
Uh... since I'm here, might as well as posting some of my new drawings and ask for some criticism.

Loooooooong arms are long. >.>;;

Eh, I think there is something off with her face?

lolhands... no, scratch that, loleverything. >_>;;

lolshoulders, lolarms, lolhands


Yeeeah.... fire away
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Popo

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Re: Sketch Dump -Fia-
« Reply #14 on: September 26, 2009, 03:45:10 PM »
I really like the third picture a lot! The only down side is that her arms are incredibly thin, as are her fingers. If you could somehow flesh those parts out a little more, I think the piece will end up looking really nice. :3

As for the others, my only real suggestion is to work on facial shapes a little more. (I like your expressions!) They lack definition, particularly from a 3/4 perspective. (3/4 = The first and second pictures.) The forehead should curve down slightly, the face should dip in a little bit near the eyes, then turn at some sort of cheek bone (higher up for females, slightly lower for males, as a general rule), and eventually form the chin. For the law line, it doesn't actually stop mid-neck, but goes all the way to the base of the ear. Like cheekbones, as a general rule, the jaw sweeps up below the ear slightly higher on females than males, and is slightly less pronounced. (But you can mix and match these rules as you like in anime.) XD

Try looking at yourself in the mirror, or find a photo reference to use. I found this on dA--the model doesn't exactly have the most feminine face, but it might still be helpful. :3
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